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Harry1™
Daedalus PSP R12 Released -

Category: NON-VIP-PSP EMULATION


Description:
StrmnNrmn has released a new version of his excellent Nintendo 64 emulator for the PSP

* [!] Fixed issue preventing Goldeneye from being loaded.
* [!] Fixed dynarec for Goldeneye.
* [!] Fixed dynarec for Super Smash Bros.
* [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
* [!] Fix TexRect instructions with negative s/t components.
* [!] Fixed the HUD in Mario 64 (broken in R11.)
* [!] Fixed lights in F3DEX2 microcodes.
* [+] Correctly implement instruction fetch exceptions, improving compatibility.
* [+] Improved floating point compatibility.
* [+] Correctly handle mask_s/mask_t tile values.
* [+] Implemented a few custom blend modes.
* [+] Screenshots just cover visible viewport.



If you've been following the updates on this blog over the past month the most obvious change is that Super Smash Bros. is now running well with dynarec enabled, and many graphical glitches have now been resolved. The compatibility fixes were specifically aimed at Super Smash Bros. but may well fix issues with other roms too. Overall SSB is looking and playing much better than it was in R11, but even at 30-40fps it's still not running at fullspeed yet. There are a few graphical issues that still need resolving, but all in all it's starting to feel very playable with frameskip set to 1 or 2.

Goldeneye is also running in R12. Although the intro sequence is running very quickly and with few noticable graphical issues, a lot more work is needed to it running at a playable framerate in-game. I think it's a good start though, and something to get excited about for the future smile.gif

Otherwise R12 just has a fewm minor compatibility and graphical fixes - there are no optimisations for this build.

As always, leave your feedback on the comments pages. I read all your comments and I'll do my best to reply to any questions you raise. I'm particularly interested to hear if any roms which were broken in previous releases are now running in R12.

Enjoy!

-StrmnNrmn

Via StrmnNrmn

Download Daedalus PSP R12 Released -

Submitted by Harry1™, on Today, 09:29 PM
adw888
It's getting there... keep up the good work StrmnNrmn. smile.gif
No5aidDate
Is there any chance for emulators to support adhoc?
jonno12345
yes yes yes!!! Ive bEEN waiting for this!!
mgspofan
goldeneye! it's worth to try this!
se_p800
Managed to kill one guy on goldeneye before i gave up lol. Keep it up! Its getting better. I managed to do like 4 levels on super smash brothers. t was slow but playable! Also managed to do the first level on the world isnot enoug.Its practically up to ful speed! Mariokart is also awome!
Moondeath
Still kinda scratchy on sound, but good job. happy.gif
dtvhn21
well i hope it would be able to play faster...
smakwam
Downloading now, been waiting for this, great! biggrin.gif
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