PICTURES
May 16, 2005 - PlayStation 3 Specifications
Product name: PLAYSTATION®3
Logo: PLAYSTATION®3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory: 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth: Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS
Storage: HDD Detachable 2.5" HDD slot x 1
I/O: USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller: Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output: Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media: CD PlayStation® CD-ROM
* read only PlayStation®2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD: PlayStation®2 DVD-ROM
PLAYSTATION®3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc: PLAYSTATION®3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE
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May 16, 2005 - The big excitement of this year's Sony Conference at E3 was about the new PlayStation 3, but don't let news of a new system deter you from getting psyched for the PS2 games that will be shown on the show floor (and PS1, if there happens to be an amazing PS1 game to report on this year ... Hey, it could happen.) Sony reconfirmed as part of its E3 unveiling of PS3 that the system will be backwards-compatible with PS2 and PS1 games.
There was no word in this news on whether texture smoothing might be used to improve PS2/PS1 games -- the PlayStation 2 had rudimentary filters to help run PlayStation 1 games with a cleaner look and with less loadtimes, so it is hoped that we'll see some advancements with this new monster machine on the games everybody already owns.
Look for a test of PS3's backwards compatibility a long, long time from now. In the meantime, we'll be covering all of the PS2 games (and PS1 games) that you should be buying in preparation for this new Sony console. Oh, and obviously, to play and enjoy the hell out of in the meantime...
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May 16, 2005 - Among one hundred billion other bits of technical information, we recently learned that the PlayStation 3 will be capable of outputting a 1080 progressive scan image.
Very few pieces of media currently support 1080 progressive scan display. For reference, Apple recently announced that it would release new movie trailers in 1080p format, provided gamers used their new Quicktime application. Additionally, a couple of movies (namely Terminator 2) support 1080p.
While a lot of televisions do not currently support the ultra high-end format, it's great to see Sony looking way into the future for its next system.
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