Help - Search - Members - Calendar
Full Version: PSP Preview: Pursuit Force
Console Spot Forums > News Zone > Latest PSP News
STYLEZ
While Pursuit Force probably won't become the PSP's savior as far as original games are concerned, a brief three level demo shows potential. Even with a short demo, Pursuit Force has a tough time overcoming repetitiveness, though the other two game play modes, on foot and in the air, are not included.

Instead, players have a chance to experience the game's core: driving. Actually, it's not all driving. Shooting becomes the game's key, whether from your own vehicle or jumping onto another one to finish the job.

The simple mechanics bring comparisons to over-the-top action films, and it's not hard to imagine the influence coming from the car chase in the second Matrix film. The super-human like jumping abilities of the lead character mean you'll never miss when jumping from one vehicle to another. It's automatically done with a simple press of the O button when in range.



Targeting and shooting are mapped to the triggers, and even in rough action (pretty much the entire time you're in the game), it's easy to perform every move needed to beat the mission. Cars are a little difficult to control at first, especially with an index finger stuck on the L trigger. It comes with practice, though avoiding traffic can be problematic.

Changing up the action is the Pursuit meter. Successfully eliminating criminals while avoiding innocent civilians fills this meter. When full, you can exchange it for extra health or leave it topped off. When full, you can shoot in the air when making the jump from vehicle to vehicle and deal out more damage. The speed slows down so the player can get off some extra shots in the air, and while a derivative concept, works inside the mindset of the game.



The clean look is impressive, especially for the hardware. This is what you should expect from second-generation software. Pursuit Force also shows off production values, something usually lost in original PSP software. The soundtrack is fantastic, while the cheesy voice-overs add to the game's campy charm.

On a console, this build of Pursuit Force may feel like a budget title. On the PSP, with a near complete lack of original software for months, this title has a chance to stick out, even at full price. It remains to be seen how the other action levels turn out, but if these driving segments are any indication, Pursuit Fore may live up to its billing as one of the best from E3 2005.



Pursuit Force is scheduled for a March 7th release.
Pursuit Force is a rated T (Teen) by the ESRB for Suggestive Themes, Violence, and Mild Language.
bengaz2k4
Cant wait for this one. The press ripped it in Europe because of high difficulty level, but I read that the game seems to have been adjusted so while still no walk in the park it still not quite as difficult as before. I too am looking forward it. Thanks for the preview. March is going to be big for the PSP.
Bezerker
Sony Underground sent me a demo umd of the game today, figured i'd go ahead and try it out, not that bad of a driving game. I wouldnt buy it (as im not really into racing games) but it at least would deserve a rental.
Dr.B
this game is just boring. drive, shoot, all the time. not my kind.
silvershadow
i have the europe one, i have to try it out. ill let you know if i like it....if i even get time to try it out. lol
Skeletor
this game looks good. at least there trying a few new things in the gameplay.
BluSmoke
I read somewhere that the US version has had it controls "dumbed down" because of the control complaints from the European version.
And that this has caused the game to come off as too easy.
Any validity to that?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.