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          [RELEASE] NPDecryptor - Decrypts PSN Store games

by NyghtcrawleR on Apr 6 2008, 03:41 PM

 

[RELEASE] NPDecryptor - Decrypts PSN Store games

*This is a psp homebrew to decrypt psp games bought from the Playstation Nework Store.

*Only those that are real psp games, not psone, can be decrypted with this tool.

*Only psp that can play the game can decrypt it. After decryption it can be played on whatever psp running a CFW.

*This homebrew has only been tested in 3.90, we don't know if can works on other CFW.

Comments: 14 :: Discuss in forums :: Digg This! :: Permalink :: Linking Blogs

 

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          HOMEBREW: AFKIM (Instant Messenger for PSP)

by NyghtcrawleR on Mar 21 2008, 06:09 PM

 

HOMEBREW: AFKIM: Instant Messenger for PSP v3.3.3 (bug fix)


From Danzel, this is an necessary update as the old version of AFKIM will no longer work due to a change in the bitlbee servers.

QUOTE
Here is a new release of AFKIM (Away From the Keyboard Instant Messenger),
the instant messaging application for PSP written by Danzel !
(see http://localhost.geek.nz/)

This version fix several bugs due to changes in bitlbee messages and default settings.

Here is the change log :

- add simple splash screen and fix video black screen issue
- bug fix with latin characters (iso8859-1 characters are now
set by default in bitlbee configuration)
- fix in network name resolution (it hangs sometimes,
so back to original name resolution stuff)


DOWNLOAD 1.50 Kernel: HERE
DOWNLOAD 3.XX Kernel: HERE
MIRROR: HERE

Comments: 0 :: Discuss in forums :: Digg This! :: Permalink :: Linking Blogs

 

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          HOMEBREW: Orbid v2

by NyghtcrawleR on Mar 21 2008, 11:37 AM

 

HOMEBREW: Orbid v2


Orbid contains 5 distinct single player game modes.
~~~ Normal Mode
Level based, in which each level will become increasingly harder for you to survive.
~~~ Survival Mode
Survival of the fittest. Survive for as long as possible before you become the enemies dinner.
~~~ Time Mode
Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, your timer will +1; and for each set of orbs you eat, you'll recieve a 15to20+ random amount of time.
~~~ Mine Mode
Avoid the mines! Your goal is to eat the helpless small orb each round while avoiding the various scattered mines throughout the map.
~~~ Dodge Mode
Avoid the roaming orbs! Try to survive for as long as possible.


Orbid now contains a multiplayer mode for playing online against a friend.
It uses netlib(http://youresam.team-duck.com/netlib/), so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to.

NOTE: This multiplayer mode is in a very experimental stage. It's in an early beta stage and isn't 100% guaranteed to work. It may or may not work.


------------
~ Controls ~
------------
~ Menu
X to accept
TRIANGLE to go back
LEFT/RIGHT/UP/DOWN to navigate
~ Game
START to pause game
(If paused; press start to finish the game, or press TRIANGLE to go back)
ANALOG - Move player around


---------
~ Notes ~
---------
This game WILL work in both the 1.5 & 3.XX kernel.


-----------
~ Credits ~
-----------
Thanks to Benhur for the font loading.
Thanks to Insert_Witty_Name and Raphael for the at3 loading part in triEngine.


Orbid coded by Slasher.
All sfx and gfx done by Madsoul.

DOWNLOAD: HERE
MIRROR: HERE


via neoflash

Comments: 1 :: Discuss in forums :: Digg This! :: Permalink :: Linking Blogs

 

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          HOMEBREW: Bugz

by NyghtcrawleR on Mar 20 2008, 01:27 PM

 

HOMEBREW: Bugz


This game is InsertWittyName's entry into the Neoflash competition. The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping. Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level. You only get one attempt per level, so choose your initial position wisely, timing is key!

-= FEATURES =-

- 17 levels of addictive gameplay.
- Online high score table - view and upload scores in game.
- Save & load of player and autosave feature.
- Game share ability.
- Official PSP dialogs.
- Custom soundtrack.
- Play MP3 files in game from MUSIC/ or PSP/MUSIC/ folder.
- Plus much more!

The gameplay idea is based on the excellent flash game Boomshine (http://www.k2xl.com/games/boomshine/).

-= SCREENSHOTS =-





-= VIDEOS =-

High res: http://bugz.luaplayer.org/videos.php

Low res: http://www.youtube.com/watch?v=aGk-Nfo_JSk

-= INSTALL =-

Copy the 'bugz' folder to PSP/GAME3XX/ (or PSP/GAME/ if your kernel is set to 3xx in the recovery menu).

-= CONTROLS =-


MENU
- Use the D-pad for navigation and X to select an option.

GAME
- Use the D-pad or analog to move the cursor and press X to start popping.
- Press RIGHT TRIGGER to skip to the next MP3 track (requires MP3 files in MUSIC/ or PSP/MUSIC/ folder).
- The MP3 files must be 44.1khz stereo to be played.

-= HIGH SCORES =-

The online high score table has a few simple methods to attempt to keep cheaters to a minimum.
If cheating is persistant, I will remove the table - don't spoil it for others.

-= KNOWN ISSUES =-

Contact me via email if you find any problems.

Custom firmware plugins that are enabled may cause the game to function incorrectly. It is recommended to disable all plugins.

DOWNLOAD: HERE
MIRROR: HERE


via neoflash

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          HOMEBREW: Bumper Harvest - Updated

by NyghtcrawleR on Mar 20 2008, 03:30 AM

 

HOMEBREW: Bumper Harvest


Yes, it's harvest time down at the bumper farm! Grab all the ripe red bumpers from the field! This is Kagato's entry into the neoflash contest this year.


Bumper Harvest is a tribute to a very popular (and very addictive) casual game for the PC.

Directions:

Use the D-Pad to aim the ball launcher left and right.
Hold down L to fine-tune your aiming.
Fire the ball by pressing X.
As the ball hits the small bumpers, they light up and are removed from the
field. Hit all the red bumpers to progress to the next level.

* Red bumpers are worth 200 points; all others are worth 100 points.
* Green bumpers give you 3 targeting guides each. There are two on each level.
Hold down R while aiming to use a targeting guide.
Guides are not saved between levels, so use 'em or lose 'em.
* The yellow bumper gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
* There are also two fixed bumpers on each level which are simply obstacles, and two active bumpers which give the ball a boost.
* At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.


Bumper Harvest is written in Lua. Install the same as any other app to the PSP/GAME or PSP/GAME3xx folder.

UPDATE: Bumper Harvest Version 1.1

* Cleaned up the targeting guide
* Added current level display
* Added low ball warning
* Added "Press any button to continue" at end of level

DOWNLOAD: HERE
MIRROR: HERE

via neoflash

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          HOMEBREW: CTorrentPSP - PSP Torrent Client

by NyghtcrawleR on Mar 19 2008, 03:36 AM

 

HOMEBREW: CTorrentPSP - PSP Torrent Client


The contest entries for the Neo Spring Coding Contest are still coming in. This time, PlayStation Portable homebrew developer danzel has released CTorrentPSP - a torrent client for Sony's handheld console.

Coder danzel developed CTorrentPSP under custom firmware 3.90 M33-2 using PSPLINK and it's being run under 3.xx kernel. Take note, however, that firmware 1.5 isn't supported. But the developer says that if you want to, you can make it work on 1.5 if you use the code.

According to danzel, this is how to use the application:

* Put .torrent file in torrents/ folder.
* Run CTorrentPSP.
* Choose the torrent to download.
* Choose the Access point to connect to.
* Wait for file to download.
* Delete the resources/splash.png to get rid of the splash screen.
* Quit.

The coder recommends that you read the README.PSP file that comes with the package for more details, including a list of controls and a list of bugs.

DOWNLOAD: HERE
MIRROR: HERE


via Danzels Internets

Comments: 7 :: Discuss in forums :: Digg This! :: Permalink :: Linking Blogs

 

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          RSPsar Dumper v3.2

by NyghtcrawleR on Mar 19 2008, 03:31 AM

 

RSPsar Dumper v3.2

News/release from Red Squirrel:

This version has the compability with the new 3.93 Firmware, thanks to a unknown but very skilled "Blaky"
So a very BIG thank goes to him

RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by M33 Team).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more!

Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!

v3.2
-Added the support for the 3.93 Firmware (thanks to Blaky!)
-Now program will be English in all PSPs, so italian.prx is been deleted.

Comments: 2 :: Discuss in forums :: Digg This! :: Permalink :: Linking Blogs

 

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          HOMEBREW: PSP-Maps 0.5

by NyghtcrawleR on Mar 19 2008, 03:28 AM

 

HOMEBREW: PSP-Maps 0.5


This new version adds the following features:

* added Virtual Earth and Yahoo! Maps support (thanks to boomerang for the idea)
* address search menu
* customizable cache size
* added an option to load neighborhood to cache
* switched to TTF font
* fixed a bug with favorites
* new buttons mapping


Controls:

* Digital pad: move the map.
* Analog pad: move smoothly the map.
* R button: zoom in.
* L button: zoom out.
* /\ button: go to address.
* X and [] buttons: next view.
* O button: previous view.
* Start: menu.


If you are curious, here is a quick video presentation I did for the previous version: HERE

The Virtual Earth and Yahoo Maps support was quite easy to add since the tile system is very similar to Google Maps.
The address search menu uses the Google Maps API.
You can now setup PSP-Maps to have a very big cache.
And you can use the "load neighborhood" option to load the tiles around the current position in the cache, with a large radius (useful to generate a map for offline usage).

DOWNLOAD: HERE
MIRROR: HERE


via royale

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          HOMEBREW: Super Mario Toy v0.7

by NyghtcrawleR on Mar 19 2008, 03:24 AM

 

HOMEBREW: Super Mario Toy v0.7
Improved AI, new features, bug fixes, more




PSP Homebrew info and download: Super Mario Toy - Image 1PSP Homebrew info and download: Super Mario Toy - Image 2PSP Homebrew info and download: Super Mario Toy - Image 3

A new build is out for Super Mario Toy from PSP homebrew developer Pjeff. Now on version 0.7, the program has a lot of new features, as well as improved AI, bug fixes, and various little improvements here and there.

If you're not familiar with Super Mario Toy, it's essentially a platformer game with RPG-ish elements to it. It also has several classic minigames (like Pacman and Space Invaders) remade with a Mario theme.

Unfortunately, the game is still in its original French, but it's still fun nonetheless. Please note that the program does not provide a readme, but you can check out our previous articles for more info on the homebrew game.

Here's the machine-translated changelog for Super Mario Toy since version 0.5. The download is at the very bottom:

ATTENTION, in the version it is recommended to remove any backup files present (if there is one) The launch of games are too old and will plenter the games.


MANAGEMENT SAVES-FUNCTIONAL

* (Backing up all the settings of games, money .... but delivered a Zero possitions of characters when we continue the party)
* Fixed crashes intenpestif during the games.
* Fixed-egualement annimation to the problem of water, and other flower that this move by changing the map.
* Quit menu inventory with the key round.
* Change the intelligence of enemies for mario corner and increase in the difficulter.
* Screen-loading between each map in some mini games.
* Change of artificial intelligence for the personal map rpg he does any more stops 30 seconds (see any more)
* Fixed bug many of the menu (including the return to the menu again, bug display, menu credit ...)
* Fixed-mario during dialogues houses there would disappear over (more magic trick)
* Add the joystick in homes (it was an oversight on my part)
* Adding a symbol above each character and discussing.
* Changes in pacman, the player and warned that they are taking a bonus.
* Fixed-certainne part of collitions on the map rpg (normally no longer has travert objects or otherwise)
* Correction of collitions between the characters and the player. The personal is now impassable
* Setting relationship earn money in the mini games with the money of RPG.
* When you leave a mini games or when one dies on LOSES lives in the RPG.
* You can lose all the life in deffinitivement rpg and die and start the games
* Donald can now move this and I mid image during a mini dialogues.
* Amend dialogues and to check the spelling. By kamelancien458
* Fixe menu pause in the mini games.
* Correction of a collitions The interrieur houses with decords and Personal
* Adding FLAMBYBY and kamelancien458 credit from the menu Section BETA tester (Thanks to the two of them for bug reports and their idea).
* Added a loading screen in Sudan for the games and between each loading rpg (house, another map ..)
* Expansion of the map for the first rpg, we can go further in place.
* Coliration of certainne part of the text for important word in the RPG.
* Adding Certainne Interessante function in the menu as RPG start of the hour, the battery info ...



Old updates:


* Adding a mini games mario Bros Classic (accessible from the menu in the menu bonnus and princippal IN THE GAMES after having won the First Mini 4 games (by the first girl on the map with red hair))
* Fixed bug in the Mini space invader games (when the enemy arrived at the bottom of the screen (you lose a life, and it puts everyone else at the top)
* Change in the number of shooting into space for the enemy invadeur (easier and increases depending on the level)
* Explosion enemies in space invadeur when it is touched.
* Adding an effect in the main menu and the menu bonnus when it launches a mini games.
* Added a menu credit (and likely to be further amended)
* Add the +1 in the duckhunt.
* Changing the start menu of any mini games, possibiliter to leave or take a break
* Modification of the first card in the Pacman as too long and innutile.
* Changing the speed in pacman.
* USE joystick for all the games (but for me not a 100%, perhaps a review)
* Possibiliter to pass intro by pressing start
* Adding music for each mini-games

Download: HERE


via xtremelua

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          HOMEBREW: Kitten Cannon

by NyghtcrawleR on Mar 19 2008, 03:11 AM

 

HOMEBREW: Kitten Cannon
This is sg57's entry for the Neoflash Contest:


QUOTE
Here's a PSP clone of the popular flash game
"Kitten Cannon" by Dan Fleming.
Kitten Cannon is very simple to play and maybe harder to watch if you're the squeamish type

Just aim the cannon using the up/down directional pad buttons or analog stick and use [X] to fire. The red bar on the cannon indicates the power of your shot. Leave the rest to gravity and the objects that litter the ground. Press [START] to pause and SELECT while paused to return to the main menu. My high score is 3852 feet! Beat that score and I'll give you a cookie

Take screenshots with the TRIANGLE button - saved in "Kitten Cannon/Screenshots/'. Highscores are now automatically saved in the Screenshots folder. Please redownload if you have a version released before 8 AM on this boards time. (just replace the eboot and add a screenshots folder if you dont want to have the longer transfer time).

Credits:
Game sprites, game sound effects and concept are
from the flash version of Kitten Cannon so the
rightful authors of those get credit as well.
The background music is the instrumental version
of Daft Punk and Kanye West's - "Harder Better
Faster Stronger". This uses OSlib, an advanced
2D graphics library for the PSP. The OSlib intro
was created by Brunni. AlwaysAmiYumi
for quick, responsive testing.

Everything uncredited so far was done by me (SG57).

Kitten Cannon's Intellectual Property Owner
© 2005-06 Dan Fleming - BurstStudios.com


Download: HERE
Mirror: HERE

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